currently I'm working on a silly minigame. taking my time tho because I'm making it without any game engine, I mean, with bare C++ and just a game library (SDL2), and I'm trying to build a solid "backend" structure (resource, textures, objects management....) and that takes timeee. I already have a system to manage textures efficiently and handling interactions with objects tho!
but what's this minigame of yours about? I want it to be a "roguelike" clicker. it's something simple and not that deep, but I have to balance things well so it doesn't become boring. I already have the points system where you click and you gain points, also a store where the items that appear are randomized and can multiply your points per click (still hadn't add passive income). items have levels, and the price will grow exponencially. Also the store is randomized when you buy something.
IT LOOKS LIKE SHIT NOW I STILL HAVE TO MAKE TEXTURES. Oh and that silly clown I made it with paint 3D! idk a shit about 3D modelling so that program will be very helpful, I can make silly things. idk if the ditter effect suits tho, I will see that.